{"id":2621,"date":"2021-04-21T11:31:46","date_gmt":"2021-04-21T16:31:46","guid":{"rendered":"http:\/\/www.courses.art.cmu.edu\/2021s\/60210a\/?page_id=2621"},"modified":"2021-05-07T15:32:37","modified_gmt":"2021-05-07T20:32:37","slug":"walking-in-as-art","status":"publish","type":"page","link":"http:\/\/www.courses.art.cmu.edu\/2021s\/60210a\/daily-notes\/04-26-unity\/walking-in-as-art\/","title":{"rendered":"Walking in\/as Art"},"content":{"rendered":"<ul>\n<li><em>This presentation includes educational materials selected by Everest Pipkin, used with permission.\u00a0<\/em><\/li>\n<li><em>Also see: <a href=\"https:\/\/glasstire.com\/2012\/11\/23\/the-ten-list-walk-as-art\/\">https:\/\/glasstire.com\/2012\/11\/23\/the-ten-list-walk-as-art\/<\/a>\u00a0<\/em><\/li>\n<\/ul>\n<hr \/>\n<p style=\"padding-left: 40px;\"><em><span class=\"c7\">&#8220;Walking as a practice has been with us for as long as we\u2019ve been us. The labyrinth, <\/span><span class=\"c8 c7\">the pilgrimage<\/span><span class=\"c4\">, the parade, and the wanderer as a holy figure are all big parts of human history.&#8221;<\/span><\/em><\/p>\n<p><iframe loading=\"lazy\" title=\"\u308f\u305f\u3057\u306e\u30c1\u30a4\u30b5\u30ca\u30b3\u30b3\u30ed  [i have a small heart]\" src=\"https:\/\/player.vimeo.com\/video\/338617817?dnt=1&amp;app_id=122963\" width=\"840\" height=\"473\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p style=\"padding-left: 40px;\"><em>\u2018I have belief in God. But not all of the time,\u2019 Megumi Ueno admits as she ascends steps on the Kumano Kodo, a sacred pilgrimage route in Japan\u2019s Kii Mountains that\u2019s been travelled by Shintos and Buddhists for more than a millennium. While Ueno considers herself a Buddhist, she has a complex relationship with religious devotion, believing that, when adopted absolutely, it can lead to violence and destruction. Still, Ueno feels connected to fellow spiritual pilgrims who have felt called to leave behind the conveniences and comforts of home in search of something more \u2013 whatever that might be.<\/em><\/p>\n<p>From [<a href=\"https:\/\/myloscar.wordpress.com\/2017\/02\/11\/experimental-walking-and-writing-surrealists-and-situationists\/\">here<\/a>] Francesco Careri has identified three moments in art history when an experience linked to walking represented a turning point:<\/p>\n<ul>\n<li>the period of transition from Dada to Surrrealism (1921-24)<\/li>\n<li>the emergence of the Situationist Movement from the Letterist International (1956-57)<\/li>\n<li>the movement from Minimal Art to Land Art (1966-67) \u2013\u00a0Fluxus, non-object-based art as exemplified by Richard Wentworth, Janet Cardiff and\u00a0Francis Al\u00ffs; with the rise of performance art the act of walking itself has become art.<\/li>\n<\/ul>\n<p class=\"c1 c2\" style=\"padding-left: 40px;\"><em><span class=\"c9 c7\">On 14 April 1921 in Paris, at three in the afternoon, in the rain, eleven Dadaists conducted a \u2018lay pilgrimage\u2019 to the church of Saint-Julien-le-Pauvre, the first in a proposed series of urban excursions to the \u2018banal places\u2019 of the city \u2013 it was not a success, and remained the sole example. However they had an influence on getting people to look and look again, to notice and how to notice what you notice, daring to leap into the unknown and explore things in a different way.<\/span><\/em><\/p>\n<p>LittleArtTalks: <em>WALKING | 5 Artists in 5 Minutes<\/em> (2015)<\/p>\n<p><iframe loading=\"lazy\" title=\"WALKING | 5 Artists in 5 Minutes | LittleArtTalks\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/aB9Javx9JyU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p><span style=\"font-weight: 400;\">The <em>Situationists International<\/em> art movement in the 50s (2&#8242;-7&#8242;):<\/span><\/p>\n<p><iframe loading=\"lazy\" title=\"The Situationist International (full documentary)\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/ncH0-q9OXco?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p class=\"c1\"><span class=\"c4\">They were really interested in this idea of <em>D\u00e9rive<\/em> (drift), <\/span><span class=\"c4\">aka \u201clets get drunk and walk around Paris\u201d<\/span><\/p>\n<p class=\"c1 c2\" style=\"padding-left: 40px;\"><em><span class=\"c9 c7\">The d\u00e9rive \u201chas the potential to transform the everyday, to illuminate and challenge narratives of privatisation, commodification and securitisation of space, and navigate increasingly blurred boundaries between public\/private\u201d. The ideal outcome was that \u201cpedestrians would become more aware of their overlooked urban surroundings and begin to see new possibilities of experiencing everyday life in the city\u201d. <\/span><span class=\"c4\">They were interested in interrupting the capitalist structure of the built city via play and non-capital oriented walking and goals. <\/span><span class=\"c4\">In a lot of ways we can see the fallout of these ideas in \u201cgames\u201d played in and over spaces, like geocaching, parkour, skateboarding, urban exploring, and even actual gamified apps Pokemon Go and its predecessor, Inverness.\u00a0<\/span><\/em><\/p>\n<p><span style=\"font-weight: 400;\">Francis Alys, <a href=\"https:\/\/francisalys.com\/the-green-line-rima-hamami\/\"><em>The Green Line<\/em><\/a> (4:00 &#8211; 6:30)<\/span><\/p>\n<p><iframe loading=\"lazy\" title=\"Greenline Rima Hamami\" src=\"https:\/\/player.vimeo.com\/video\/132786623?dnt=1&amp;app_id=122963\" width=\"640\" height=\"428\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>Janet Cardiff, <em>Alter Bahnhof Video Walk<\/em> (2012)<\/p>\n<p><iframe loading=\"lazy\" title=\"Alter Bahnhof Video Walk\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/sOkQE7m31Pw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p><span style=\"font-weight: 400;\">Blast Theory, <a href=\"https:\/\/www.blasttheory.co.uk\/projects\/can-you-see-me-now\/\"><em>Can You See Me Now?<\/em><\/a> (2003) 1:15 &#8211; 5:00.<\/span><\/p>\n<p><em>Can You See Me Now? was one of the first locative games. Online players navigated a 3D map of a city-centre game area, whilst Blast Theory runners were on the streets for real. Runners chased after online players, using mobile devices to follow their location live, whilst runners&#8217; positions were tracked by satellite and updated in real time on the 3D game area.<\/em><\/p>\n<p><iframe loading=\"lazy\" title=\"Can You See Me Now? (Tokyo) by Blast Theory\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/hX4kZvEllwY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p style=\"padding-left: 40px;\"><em><span class=\"c7\">&#8220;The term walking simulator began as a bit of a snide remark on games with limited interactive components, which came into the main with <\/span><span class=\"c8 c7\">Dear Esther<\/span><span class=\"c4\"> which generally was loved by critics and hated by fans. Although this was less than 10 years ago in games, they\u2019ve grown a lot as a medium since then&#8211; especially in the public view of what they can \u201cbe\u201d. With no shooting, puzzles, or other mechanics, walking sims were a step towards experiences that were subtle, environmental, and about being in spaces over time.&#8221;<\/span><\/em><\/p>\n<p>Watch 1:15-2:30:<\/p>\n<p><iframe loading=\"lazy\" title=\"A Brief History of the Walking Simulator | Sidcourse\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/wl2zgLrfbTQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>Chris Davis, <em>The Secret to a Great Walking Simulator<\/em> (2017)<\/p>\n<p><iframe loading=\"lazy\" title=\"The Secret to a Great Walking Simulator (&amp; a short rant about reviews)\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/I1MsnaTw1bU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p class=\"c1\"><span class=\"c7\">Ben Esposito released a free Unity package called <\/span><a href=\"http:\/\/www.torahhorse.com\/index.php\/portfolio\/first-person-drifter-for-unity\/\"><span class=\"c8 c7\">First Person Drifter<\/span><\/a><span class=\"c4\">, which was an easy to implement first-person controlle. <\/span><span class=\"c4\">It came with the text:<\/span><\/p>\n<p class=\"c1 c2\" style=\"padding-left: 40px;\"><em><span class=\"c7\">\u201c<\/span><span class=\"c7 c9\">a drifting game is a piece of art software in which users walk around for the hell of it. <\/span><span class=\"c7 c14\">the term drifting game comes from the word \u201cd\u00e9rive\u201d which is the\u00a0<\/span><span class=\"c8 c7 c14\"><a class=\"c0\" href=\"https:\/\/www.google.com\/url?q=http:\/\/en.wikipedia.org\/wiki\/D%25C3%25A9rive&amp;sa=D&amp;source=editors&amp;ust=1618879982072000&amp;usg=AOvVaw0nUt3oZpDy-KY85uE8jktw\">radical concept of wandering around. <\/a><\/span><span class=\"c9 c7\">i made this package bc i want to encourage artists &amp; non-programmers to make more <\/span><span class=\"c7 c14\">and 2 provide users w\/ controls that behave in ways they expect.\u201d<\/span><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This presentation includes educational materials selected by Everest Pipkin, used with permission.\u00a0 Also see: https:\/\/glasstire.com\/2012\/11\/23\/the-ten-list-walk-as-art\/\u00a0 &#8220;Walking as a practice has been with us for as long as we\u2019ve been us. The labyrinth, the pilgrimage, the parade, and the wanderer as a holy figure are all big parts of human history.&#8221; \u2018I have belief in God. &hellip; <a href=\"http:\/\/www.courses.art.cmu.edu\/2021s\/60210a\/daily-notes\/04-26-unity\/walking-in-as-art\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Walking in\/as Art&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":2770,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-2621","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/www.courses.art.cmu.edu\/2021s\/60210a\/wp-json\/wp\/v2\/pages\/2621","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.courses.art.cmu.edu\/2021s\/60210a\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/www.courses.art.cmu.edu\/2021s\/60210a\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/www.courses.art.cmu.edu\/2021s\/60210a\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.courses.art.cmu.edu\/2021s\/60210a\/wp-json\/wp\/v2\/comments?post=2621"}],"version-history":[{"count":5,"href":"http:\/\/www.courses.art.cmu.edu\/2021s\/60210a\/wp-json\/wp\/v2\/pages\/2621\/revisions"}],"predecessor-version":[{"id":3021,"href":"http:\/\/www.courses.art.cmu.edu\/2021s\/60210a\/wp-json\/wp\/v2\/pages\/2621\/revisions\/3021"}],"up":[{"embeddable":true,"href":"http:\/\/www.courses.art.cmu.edu\/2021s\/60210a\/wp-json\/wp\/v2\/pages\/2770"}],"wp:attachment":[{"href":"http:\/\/www.courses.art.cmu.edu\/2021s\/60210a\/wp-json\/wp\/v2\/media?parent=2621"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}