I am appreciative of the mention of how a project can get away from its original intent and still be an interesting piece of art. Starting a game and not knowing if it will become a horror or a walking simulator, but the genre having little impact on the expectations or quality of the said game is very comforting. Not having to stick to the confines of genre is very comforting.
I appreciate that she has such an intimate message in each of her pieces. I really love how she focuses on connecting with others in a very specific way, rather than just making art that is cathardic.
Right in the first 5 minutes (4:54 is the exact time she talks about this), Phazero said something that REALLY resonated with me. They said that, when it came to making video games, they didn’t have to worry about receiving grants for materials or securing gallery space to make something happen… the only thing standing in her way was the time she had to learn the software and implement it in her art… that’s it! That’s the freeing experience I’ve felt since declaring. I no longer have to go hunting for physical materials (and the money to pay for them) for an art project or laying out my paper and my drafting tools. The digital space is so limitless in comparison, and there’s a much larger focus on just becoming more familiar with software you want to use. It’s so much more fitting for me, and I never realized that was why until they said it!
I just really love Phazero’s style (the collage-y feel of “Breathe” was my favorite), and this video was super helpful in giving me inspiration since I have been pretty stuck on what I want my “Walkable Environment” to be.