I appreciated the way that Phazero explained her process and also responded to the audience. In her walkthrough, Phazero shared what kinds of skills she had to learn and how she implemented these into her game. For viewers of this talk that are interested in game design, her detailed descriptions of her process will help them understand the levels of trial and error she went through.

Phazero said it is “more important for me that people understand my work and play it, which is probably more controversial in the art world actually than the game world.” This shows me that the role of the viewer or player was important to her.