shrugbread-Environment

This project was supposed to be about a one-sided conversation from conscious me to what I consider my uncooperative creative brain. I beg and plead it to show up and carry me when I need to. When assignments are due and the clock is ticking where is it? I can only assume it’s in an echo-ey, stairwell, distracted by every possible worry and dream it can muster. While ignoring my calls.

This project presented a number of issues. Lighting glitches, audio glitches, and confusing myself with pro builder geometry. My biggest failure in this project was the lack of spark. I tried making my scene more interesting by populating it with objects I thought were appealing and in some cases are symbolic. This does not come across though, I feel as if some of the objects are poorly assembled, and the lack of animation giving it a dead, still feeling. I still very much enjoyed this project though. I found working with the audio, building the rooms, and in all honesty, play-testing to be the most fun part of the project.